Visages expedition 33: the 100% completion map for a story-heavy region
Visages is one of the largest named story regions in Expedition 33, and it is also one of the easiest to under-clear. The area folds several distinct biomes into a single location block on the world map, and several of its collectibles are gated by side conversations, optional encounters, and a single manor door that does not advertise what it is hiding. Players who rush from the entrance toward the next main story flag tend to leave behind expedition flags, pictos, journals, tints, a haircut, and an outfit, which then show up as stubborn gaps in the post-game summary.
What the Visages region actually contains
Visages is a major story location with five connected sub-areas: Plazza, Joy Vale, Sadness Vale, Anger Vale, and Peaks. Each sub-area has its own visual identity, enemy set, and music cue, but the world map treats them as a single chapter, which is why their collectibles are bundled under one checklist. The region sits between Sirene, the previous location checklist in the chain, and The Monolith, the next one, so anything left behind here becomes a backtrack later.
The 34 checkboxes split into ten collectible categories. Some are shared with the rest of the game and have their own global checklists, but every individual item still has to be picked up inside Visages to count.
- Expedition flags marking the edges of the explorable map.
- Bosses that gate progression or reward optional loot.
- Weapons, including any unique drops that only spawn in this region.
- Pictos, the equippable passive items that shape character builds.
- Expedition journals, which are the in-universe lore entries.
- Tints, the cosmetic recolor items for equipment and hair.
- A single manor door with a notable reward.
- A haircut from a salon or wandering stylist NPC.
- An outfit found in a chest, on a body, or behind a quest.
Because the checklist is shared across the whole game, your progress in Visages is saved in the same browser profile as the other Expedition 33 checklists. That means you can switch between the Sirene, Visages, and The Monolith pages without losing your place, and the global counters update automatically as you tick boxes in each region.
How the Visages checklist fits into the wider Expedition 33 hub
The 100% checklist for Visages is one spoke in a larger location-by-location structure. Treat it as a finishing tool, not a first-time walkthrough, because the linked page is designed to be ticked in any order once you have unlocked the area. The supporting structure looks roughly like this:
| Checklist | Scope | Best use |
|---|---|---|
| Visages (this page) | Flags, bosses, weapons, pictos, journals, tints, manor door, haircut, outfit inside the Visages region. | Region-by-region cleanup after the story path is open. |
| All Flags Checklist | Every expedition flag across the entire game. | Final pass to confirm you have reached every map edge. |
| All Bosses Checklist | Every boss, including optional encounters. | Tracking trophy or achievement progress tied to boss kills. |
| All Weapons Checklist | Every weapon, including region-locked drops. | Build planning and completion percentage. |
| All Pictos Checklist | Every passive pictos item. | Build completion and equipment-based achievements. |
| All Expedition Journals Checklist | Every lore entry. | Lore completionists and writers cataloguing the world. |
| All Tints Checklist | Every cosmetic tint. | Cosmetic completion and wardrobe checks. |
| All Manor Doors Checklist | Every notable door across the game. | Tracking the manor door hidden inside Visages. |
| All Haircuts Checklist | Every haircut stylist. | Cosmetic completion and character customization. |
| All Outfits Checklist | Every outfit chest or quest reward. | Cosmetic completion and wardrobe checks. |
The pattern matters more than the specifics. Each Visages collectible belongs both to a local region checklist and to a global tracker, so a single missing pictos in this area can show up as a gap on three different pages. The cleanest way to finish the game is to clear Visages with the local checklist, then sweep the globals once at the end.
Preparing before you start the Visages sweep
Because Visages is a story region, most of its collectibles only become available after certain story beats. Rushing in at the start of the chapter will leave several items unreachable. A short preparation pass saves a lot of backtracking later.
- Progress the main story until the Peaks sub-area opens, since the highest-value items sit behind its encounters.
- Stock up on healing consumables, because the optional bosses in the vales hit harder than the main path.
- Keep one save before entering the manor door, so you can re-check the door after finishing the regional sweep if you want a clean before-and-after record.
- Open the linked 34-checkbox page in a second tab so you can tick entries as you find them, rather than rebuilding the list from memory at the end.
The checklist is stored in your browser profile, so it carries across sessions. That makes it worth completing in one focused pass rather than across several short sessions, because partial progress is harder to verify later if you forget which items you already picked up.
Visages expedition 33 collectible categories, in walkthrough order
This guide is built around the verified 34-checkbox Visages 100% Completion Checklist published by an Expedition 33 community tracker. Every category below maps directly to a row on that checklist, and the order of the sections follows the way the area is laid out in the official hub, so the page doubles as a walkthrough companion and a final-pass cleanup tool. If you only use one resource for the region, the linked checklist is the one to keep open in a second tab.
The five sub-areas of Visages are listed below in roughly the order they appear along the main story path. The checklist itself does not enforce an order, but following the path reduces the number of times you have to cross the region.
Plazza: flags, the manor door, and your first pictos
Plazza acts as the town square of Visages. It is where the area introduces its merchant line, its quest-giving NPCs, and the entrance to the manor that hides the door referenced in the checklist. Pick up every flag on the plaza perimeter before you enter any building, because the flags reset only when the region reloads, not when you leave the building.
- Flags ring the central plaza and mark the entrances to the four vales.
- The manor door is the single notable door in the region, and it counts toward the global Manor Doors Checklist.
- The first local pictos is usually sold by a merchant here, and is the easiest item to forget because it is not a chest reward.
Joy Vale: weapons, journals, and your first optional boss
Joy Vale is the bright half of the region, with greenery and a relaxed soundtrack. It is also where the game hides a few of the more interesting weapons. Expect at least one optional boss to spawn on a side path, and at least one expedition journal to sit on a bench or table near a vista rather than in a chest.
| Collectible | Likely location | Checklist note |
|---|---|---|
| Optional boss | Side clearing off the main path, marked by an NPC hint. | Counts toward All Bosses Checklist. |
| Region weapon | Reward chest after the optional boss, or hidden ledge. | Counts toward All Weapons Checklist. |
| Expedition journal | Bench or table near a viewpoint. | Counts toward All Expedition Journals Checklist. |
Sadness Vale: journals, tints, and the haircut NPC
Sadness Vale slows the pacing down. It carries a heavier story tone and a slightly different enemy roster. The most commonly missed collectible in this sub-area is the haircut, because the stylist is not signposted in the main path. The tint item is usually attached to a quest rather than sitting in a chest, so check the local NPC’s dialogue options before you leave.
- Expedition journals tend to cluster near benches and overlook points.
- The haircut NPC gives a new hairstyle once per visit and is the only stylist in the region.
- Tint rewards are often dialogue-gated and can be missed if you skip conversations.
Anger Vale: pictos, weapons, and the outfit
Anger Vale is where the difficulty curve of Visages spikes. It is also where the bulk of the optional encounters live, and where the outfit tends to be hidden. The outfit is the one cosmetic that is hardest to find on a sweep, because it is usually stored in a body-loot container or a locked chest, and the key is sold by a merchant back in Plazza.
| Collectible | Where to look | Risk if missed |
|---|---|---|
| Pictos | Mid-boss drops and one hidden alcove. | Gaps the global Pictos Checklist. |
| Region weapon | Reward after the anger-themed optional boss. | Build planning set will be incomplete. |
| Outfit | Locked chest or body loot, key purchased in Plazza. | Counts toward All Outfits Checklist. |
Peaks: final flags, final boss, and the region capstone
Peaks is the last sub-area in Visages and the place where the main story wraps up. The summit contains the remaining flags, the region capstone boss, and the final expedition journal of the area. If you have been ticking the local checklist, the only items left here should be the summit flags, the capstone boss, and any one item you deliberately saved for the end of the path.
- Final perimeter flags mark the edges of the summit map.
- The capstone boss is the region story boss, not the optional ones from the vales.
- The final journal tends to sit on a memorial-style overlook.
Reading the 34-checkbox page in practice
The linked checklist is intentionally compact. There are 34 entries, one per collectible, and each is grouped under a small heading. The page is meant to be opened in a second tab and ticked in real time, so the layout favors speed over narrative. A few practical habits make it easier to use.
- Tick each box the moment you pick the item up. The checklist stores progress in your browser, so the act of collecting is also the act of recording.
- Use the linked All Flags, All Bosses, and similar pages as global cross-checks at the end, because a tick on a global page can confirm a local one and vice versa.
- If a row says “see All X Checklist”, the Visages page is only telling you that the item belongs to a broader tracker, not that the item is missing.
- Pair the local page with the Expedition 33 hub so the Sirene and The Monolith pages stay in sync. Visages is sandwiched between them in the regional chain.
What to do if a checkbox refuses to tick
Checklists tied to in-game progress can desync if the game reverts state, the browser cache is cleared, or a collectible is picked up in a way the tracker cannot see. Three checks resolve most cases.
- Reload the checklist page. The browser-stored state is read on load, so a stale tab may not reflect your latest pickups.
- Confirm the item is actually in the Visages region. Some items that look like Visages collectibles sit on the border with Sirene or The Monolith and count for those pages instead.
- Re-enter the sub-area where the item is supposed to be. Several flags and journals only register after the player re-crosses their trigger, especially after a boss fight or a fast-travel load.
If the row still refuses to tick after the three checks above, the most likely cause is a version mismatch. Expedition 33 has been updated since the original checklist was published, and silent patches occasionally move or replace collectibles. When that happens, the responsible step is to wait for the tracker to publish a correction rather than to assume a missing item is on a different page.
Frequently asked questions
How many collectibles are in Visages?
The verified Visages checklist tracks 34 collectibles, split across expedition flags, bosses, weapons, pictos, expedition journals, tints, a manor door, a haircut, and an outfit. The exact split per category is on the linked page.
Is the Visages checklist a full walkthrough?
It is a completion tool, not a story walkthrough. The page lists every item you need to pick up in the region and saves your ticks in the browser, but it does not write dialogue, give strategy advice for the bosses, or explain how to reach the next main story beat.
Do I need to finish the Visages story to complete the checklist?
For most items, yes. The Peaks sub-area only opens once the story has progressed, and several collectibles in the vales are gated by story conversations. You can pick up a meaningful chunk of the checklist earlier, but a true 100% pass requires the story flag to be open.
Will ticking a row on the local page also tick the global pages?
No. The local Visages page and the global All X pages are independent checklists. You can tick a row in Visages and still see it unticked on the All Flags page until you open and tick it there. The two pages are designed to be used together, not to mirror each other automatically.
What happens if I clear my browser data?
Clearing site data or browser storage wipes the saved checkbox state. The page will look like a fresh checklist again, even though the in-game items are still collected. The workaround is to re-tick the page manually, or to use a different browser or device for the tracker while you play.
Where does Visages sit in the location chain?
Visages is the location checklist that comes after Sirene and before The Monolith. If you are working through the game in story order, opening the Sirene page first, then Visages, then The Monolith keeps the regional chain in sync with the in-game map.
Can I complete the checklist in any order?
Yes, the Visages page does not enforce an order. You can tick boxes in any sequence, and the page will not block or reorder the remaining entries. Most players still clear Plazza first because it is the entrance hub, but nothing on the page forces that.
What is the single most-missed item in Visages?
Among completionists, the manor door is the most frequently missed item. It is referenced on the page as a single notable door, and it counts toward the global Manor Doors Checklist, but it is not on the main path and does not glow or signal its importance in the same way a chest or flag does.
Does the Visages checklist include the boss from the manor door?
The page lists the manor door as its own entry. Whether the door hides a boss or another type of reward depends on the version of the game you are playing, and the checklist stays silent on what is on the other side to avoid spoilers. Treat the door itself as the item, and the content as a separate discovery.
Should I use the local page or the global pages first?
Use the local Visages page first, then sweep the global All X pages at the end of the run. Local pages let you work region by region with a smaller mental load, while the global pages catch anything that did not match the regional label in your memory.





