The Y10S4 R6 Operator Tier List – Who’s King of the Hill?
The thing is, a true tier list isn’t just about who has the best gun. Anyone can frag out with the ARX200, but a great operator brings game-changing utility. This list focuses on operators who consistently bring value, whether through essential hard breach, frustrating intel denial, or just sheer firepower that changes the math of the round.
S-Tier: The Round Winners
These are the absolute, non-negotiable studs when it comes to R6 operators. If you’re not banning one of these guys, you should probably be picking them. They define the current meta and give your team a huge advantage just by existing.
- Azami (Defense): Oh my goodness, Azami. Her Kiba Barriers are honestly game-breaking. She turns a soft wall into a reinforced one, seals off lines of sight, and basically reconstructs the map mid-round. You can shut down entire pushes with her gadget. Honestly, I think she’s the most impactful defender since Kaid – maybe even more so. She creates impenetrable angles, and that utility is just priceless. She’s the queen of site setup right now, no question.
- Thatcher (Attack): Even with the Impact EMPs coming in, Thatcher’s three big EMP grenades are still the gold standard for taking out gadgets. Look, if the other team has Kaid, Mute, or those pesky Azami barriers, you need Thatcher. It’s a simple equation: No Thatcher, no reinforced wall open. His utility is irreplaceable, making him an S-tier staple, even if he feels a little bit like a sledgehammer in a world of scalpels.
- Nomad (Attack): You wanna know why you lose rounds? Flanks. And Nomad is the flank-denial specialist. Her Airjabs are silent, deadly alarms that launch a defender across the room. It’s like setting up a pressure-sensitive landmine that doesn’t kill but instead screams “Look out!” to your team. Having her watch your back during a plant is such a comfort. It’s a fantastic peace-of-mind operator, especially in the solo queue grind where you can’t trust randoms to hold a single angle.
- Fenrir (Defense): Let’s talk about pure psychological horror for a minute. Fenrir’s F-Natt Dread Mines are basically fear delivery devices. They blind attackers and slow the whole push down. You deploy them, wait for the thunk sound, and suddenly the attackers are panically shooting at the walls. Sure, they’re destroyable, but the time they buy and the intel they provide is top-notch. It’s area denial that gives you a tangible edge in a gunfight.
| Operator | Side | Why They Rule the Roost (S-Tier) | Core Gadget Utility |
| Azami | Defense | Unmatched site fortification and line-of-sight denial. | Kiba Barrier |
| Thatcher | Attack | Essential electronics clearing; still the best at his job. | EMP Grenades |
| Nomad | Attack | Absolute flank control and plant protection. | Airjab |
| Fenrir | Defense | Area denial, fear factor, and crucial enemy slowdown. | F-Natt Dread Mine |
A-Tier: The Backbone of the Team
These operators might not be as universally banned as the S-Tier, but they are incredibly strong and super flexible. They form the essential framework of a solid team composition. You can’t win without having a few of these in your lineup:
- Kaid (Defense): The OG hard breach denial, Kaid’s Rtila Electroclaw is still fantastic. It can electrify up to three reinforced walls or hatches from a distance. See, the keyword there is distance. This makes him harder to drone and harder to counter than, say, Bandit. He’s a crucial pick on any site with key hatches or walls. His guns are pretty decent, too, which doesn’t hurt.
- Ace (Attack): Ah, Ace. He’s the modern, versatile hard breacher. His S.E.L.M.A. Aqua Breachers can open up three separate sections of a reinforced wall, and you can throw them from a safe spot. He’s like Thermite’s slightly less impactful but far more forgiving younger brother. He’s just super reliable, and his AK-12 is one of the best assault rifles in the game. That weapon alone gives him a competitive edge over some of the other hard breachers, honestly.
- Valkyrie (Defense): Intel, intel, intel. Valkyrie’s Black Eye cameras are arguably the best intel gadget in the game. Toss those sticky cams in unexpected spots, and suddenly you have eyes everywhere. Knowing exactly when and where the push is coming is half the battle in Siege. She’s a constant headache for the attackers, and a good Valkyrie player is worth their weight in gold.
- Dokkaebi (Attack): That phone call can be a game-changer. Calling the defenders’ phones gives away their position – it’s pure, beautiful panic. Plus, hacking the defender cams after a kill is amazing for post-plant holds. The defender’s intel becomes the attacker’s intel! That’s a huge shift in the power dynamic. It’s a high-impact ability that can be used from the safety of an outside spawn, which is a massive plus.
- Jäger (Defense): I know, I know, everyone thinks Jäger is boring. But his Active Defense System (ADS) gadgets are still critical utility burners. They catch frag grenades, stun grenades, and even things like Ace’s Breacher. He saves your team from a ton of incoming fire. He’s the ultimate ‘set it and forget it’ defense – a quiet hero who saves rounds without getting the flashy kill feed notice.
B-Tier: Solid and Situational
These are good operators, but they need a specific map, site, or team composition to truly shine. They’re not must-picks, but they are smart picks in the right situation. They have strong potential, but also clear weaknesses:
- Iana (Attack): She has arguably the best primary gun in the game (the G36C or the ARX200, pick your poison), and her Gemini Replicator clone is a great way to waste defender utility or bait out a lurker. But, honestly, she’s a fragger first, and her intel is kind of a poor-man’s drone. She’s definitely strong, but you need to be confident in your gun skills to really make her sing.
- Smoke (Defense): Smoke is the anchor’s anchor. His Remote Gas Grenades are brilliant for stopping the final push on site, especially in a post-plant scenario. They’re a classic time-waster, but they’re not as flexible as Azami’s site-shaping. His SMG-11 is a beast, though.
- Wamai (Defense): Think of Wamai as the anti-Jäger. Instead of destroying projectiles, his Mag-NET System catches them and detonates them later. This is perfect for messing up a timed assault or a well-coordinated rush. He’s great at denying a plant by pulling a smoke grenade away from the planter. A very cerebral operator, for sure.
- Ram (Attack): Ram is the latest gadget-wrecker. Her BU-GI Auto-Breachers are loud and slow, sure, but they cause a ridiculous amount of soft destruction. They roll in, eat up all the defenders’ traps, and open up huge lines of sight from below. She is the operator for vertical play right now. Her weakness? You can hear her coming from a mile away, and a quick C4 ends her career fast.
C-Tier: Niche and Needs Love
Look, these operators can still win rounds – don’t get me wrong! – but they require a lot more work, a very specific scenario, or just have superior alternatives in a higher tier. They aren’t bad, but they definitely aren’t meta-defining.
- Caveira (Defense): A fun operator to play, for sure, but high-level players drone everything. Her Silent Step is cool, but if she can’t get that interrogation, she’s not bringing much to the table besides a pair of cool boots. She’s feast or famine, and in a competitive game, you want consistency.
- Glaz (Attack): You’re basically only picking Glaz for a smoke-plant strategy. He’s super niche. His thermal scope lets him see through smoke, which is cool, but he offers almost no soft or hard utility to the team. If the defenders don’t fall for the smoke-rush, you’re stuck with a slow rifleman.
- Fuze (Attack): Bless his heart. Fuze can be incredible on certain sites with lots of soft walls or breakable ceilings, but his Cluster Charge is so loud and so easily countered now. He’s still the king of clearing utility out of a room, but it takes a village to make him work in Y10.
- Blackbeard (Attack): Honestly, the nerfs have not been kind. His rifle shield is a shadow of its former self. He’s now basically an operator who can take one or two more headshots than anyone else. That’s something, but it’s not the round-winning power he used to have.
How to Build the Perfect Squad: R6 Operator Tier List
Here’s where we get a little bit professional. The real secret sauce in Siege isn’t the R6 operator tier list itself; it’s how you mix and match them. We’re talking about synergy, that beautiful word that means your gadgets actually work together.
A competitive team usually breaks down the roles like this:
- Attackers: Hard Breach, Support/Intel, Soft Breach/Flex, Entry Fragger, Flank Watch.
- Defenders: Anti-Hard Breach, Intel/Roamer, Trap/Denial, Anchor, Flex/Vertical.
For example, look at the classic Hard Breach combo: Thatcher, Ace, and Nomad. Thatcher EMPs the wall, Ace opens it, and Nomad makes sure nobody runs out to kill Ace while he’s breaching. Perfect teamwork, right? You can’t just pick your favorite op and expect to win. It requires a bit of strategy, what we call mindset.
Synergy Spotlight: Must-Try Combos
This isn’t just theory, this is what you see in the Pro League scene all the time. Honestly, these pairings feel like cheating sometimes:
- Attack: Thatcher + Ace/Thermite. This is non-negotiable hard-breaching support. You need to disable the wall denial before you crack the safe.
- Defense: Kaid + Jäger/Wamai. Denying the breach and catching the incoming grenades means that wall is basically locked down forever. It makes the attackers burn so much utility.
- Attack: Dokkaebi + Jackal. A full-on roamer-hunting party! Dokk calls the phone, Jackal tracks the footprints, and the poor roamer has nowhere to hide. It’s cruel, but it works.
The Most-Banned R6 Operators: A Meta of Annoyance
This is a fun digression, but important. In Ranked play, who gets banned tells you who players really hate dealing with. It’s often not the absolute best, S-tier operator, but the one who’s the most annoying to counter or the one that crushes solo-queue dreams.
Based on current trends, the most common bans on PC (and these can be totally different based on your rank, you know?) are often:
- Fenrir (Defense): The mines are so frustrating to deal with, and most players just don’t have enough utility to burn on them. He buys too much time.
- Jackal (Attack): Nobody likes having their location tracked. It kills the fun of roaming, so he’s a perpetual ban, especially in lower ranks.
- Mira (Defense): Her Black Mirror changes the way you attack a site entirely. If you don’t have a way to deal with it, you just lose the round, so players ban her to simplify the problem.
- Blackbeard (Attack): Okay, he might be C-tier in terms of utility, but people hate losing gunfights because of his shield. It’s a comfort ban, pure and simple.
You can tell a lot about the meta just by looking at the ban list. It’s like a passive, community-driven R6 operator tier list for the “most annoying.”
The R6 Operator Tier List: A Statistical Snapshot
Sometimes, seeing the numbers makes it easier. Here’s a quick-look table at some of the key roles and the operators currently dominating them. Remember that “W/L Delta” is a core metric here – it shows how much that operator contributes to a win, or a loss!
| Operator Role | Attacker Top Pick | Defender Top Pick | Primary Gun of Note |
| Hard Breach | Ace | Kaid | AK-12 (Ace) / AUG A3 (Kaid) |
| Flank Control | Nomad | Fenrir | ARX200 (Nomad) / MP5 (Fenrir) |
| Intel/Support | Iana | Valkyrie | G36C (Iana) / MPX (Valkyrie) |
The Biggest Head-Scratchers Right Now
Honestly, I think we have to talk about Warden. He’s the operator that always manages to confuse people. He sits down in C-Tier for most folks, right? His gadget counters a few specific things – mainly Ying’s Candelas and Smoke’s canisters – but only if you’re standing still. Most of the time, he’s just a guy with a great mustache and an MPX.
But here’s the kicker: in high-level play, when the attackers execute a perfect, smoke-heavy plant, a good Warden player can completely shut it down. Suddenly, that C-Tier operator is a round-winner. It’s a subtle emotional hint for your team, isn’t it? Knowing you have that counter in your back pocket can completely change the way you defend. It reminds us that no operator is truly useless; they just might be hyper-situational.

Let me explain something about the Siege meta. It’s a cyclical thing. We see operators get buffed, they shoot up the R6 operator tier list, everyone plays them, they get nerfed, and the cycle continues. It’s why you can’t get too attached to your mains!
What About the Forgotten Guys?
Some operators just need a little love, you know:
- Tachanka: He’s come a long way from the mounted LMG meme, but his Shumiha Launcher fire grenades are… fine. They do denial, but they’re not great at it. He’s got a decent LMG, which is nice, but it feels like he’s always on the verge of being good, without ever getting there.
- Gridlock: She is genuinely solid for stopping a roamer or securing a plant, but her Trax Stingers are so loud and so visible. Nomad does her job quieter and more effectively, which is why she gets pushed down to C-Tier territory.
- Am – wait, let’s not even talk about Amaru right now. She’s great for meme-worthy rushes, but man, that needs a massive commitment from your team to work out.
You just gotta try to find the hidden gems on PS4, PS5 and PC that fit your style. Maybe you love the chaotic pressure of Fuze. Maybe you’re a Montagne shield main who just enjoys being the biggest, most irritating distraction on the planet. The point is, use the R6 operator tier list as a guide, not a gospel. Pick an operator that gives you joy, but make sure they’re bringing something useful to the team, not just a cool gun.
FAQ
Who is the best hard breach operator in R6 right now?
Ace is generally considered the best, especially for most Ranked play, because his S.E.L.M.A. gadget is so versatile and can be deployed from a distance. Thermite is still the king for a single, massive breach, though.
Which operator should I ban on defense in Y10S4?
Fenrir is a safe bet because his mines are so annoying and time-consuming to deal with. Mira is another strong ban on maps where her gadget is particularly devastating, like Consulate or Clubhouse.
Is Jäger still a good operator to play?
Absolutely. He’s an essential defender. His ADS gadgets still destroy crucial projectiles like frag grenades and Ash’s charges. He may not be the S-Tier fragger he once was, but his utility is irreplaceable for protecting anchors.
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